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Sunday, December 19, 2010

Michael Jackson The Experience

 File Size: 208.52 MB
File Type: CSO
Password: billybones


I distinctly remember watching Michael Jackson's "Smooth Criminal" music video for the first time, back when I was a college sophomore. I kept it on repeat for hours; as was the case with many people before me, watching Michael dance was an incredible experience. It marked a turning point in my life, where my interest in dance began to blossom.

Though I still had much to learn, Michael Jackson's brilliant work was an important building block for me. Imagine, then, my excitement for Michael Jackson: The Experience... and marvel at how quickly that excitement faded. Sure, this portable version isn't quite as bad as its Wii counterpart -- it's a more traditional rhythm game that requires simple button inputs in time with classic Michael Jackson tunes -- but it's still obnoxiously simple.


Michael Jackson: The Experience offers less than 20 songs on three different difficulty levels, which isn't much to choose from. Despite a few duds in the track list, classics like "Billie Jean," "Bad," and "Beat It" are all included, and they sound great (especially if you have a pair of headphones plugged in). However, interactivity with the music is severely limited.

Each song involves two buttons: left on the d-pad, and the circle button. As a song plays, button prompts slide across the bottom of the screen in time with the music -- pretty standard stuff. But even the hardest difficulty setting only requires those two buttons, and an occasional mashing of the shoulder triggers to make Michael spin. And yes, the triangle button activates Michael's "star power," which doubles the current score multiplier... but with only two critical beat-matching buttons to press throughout the entire game, things get boring quickly.

Also aggravating: the bonus "Show Time" sections of each song. During these segments, Michael's personality-deficient, no-frills character model begins to dance, accruing points based on how much life remains in his health bar. Show Time sections would have been the perfect opportunity to insert some freestyle interaction with the music, or perhaps control Michael's dancing. Instead, you're forced to sit, wait, and stare at the lifeless background. A rhythm game should rarely pull players out of the rhythm, but that's exactly what the Show Time sections do.

If only there were more buttons to push.

This is the most basic rhythm game I've played in a while. I cleared all 17 songs on hard mode in less than two hours, earning near-perfect scores on each track. This is not a testament to my abilities in rhythm games; it merely illuminates how easy Michael Jackson: The Experience is. I enjoyed listening to most of the music I was playing, and the controls worked well, but it ultimately fails to capture the magic of MJ's original work, and the simplicity is almost painful.



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