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Sunday, December 19, 2010

Killzone Liberation

 File Size: 476 MB
File Type: CSO
Password when downloading: krazy



The PSP has come under fire for its lack of original games. But every once and a while a title comes along that helps silence the critics. Just look at Locoroco and Spyhon Filter for instance. The same thing goes for Killzone: Liberation. It belongs in the same family of top-tier portable games that argue in favor of high-powered handhelds.
Here's why: Liberation makes great use of the PSP hardware and its capabilities - all of them - to establish its place as one of the best games on the system. Even stripped of its technical achievements, Liberation is simply a very fun action game. It has the kind of accessibility required of a kickass portable title, to start. At the same time - and just as important - it offers the kind of depth missing from most PSP offerings. Liberation has its share of annoying quirks, but even these pale in comparison to the entertainment value evident in the rest of the package.

That's the review in brief. For those who want to know a little more, keep reading. Liberation comes from developer Guerilla Games, the same folk who made the first Killzone title for the PS2. The story for Liberation starts shortly after the conclusion of the original Killzone, with the heroic ISA dealing a massive blow to the sinister Helghast. The ISA offensive slows the Helghast, who occupy much of the planet, known as Vekta. Like any good villainous organization, the Helghast regroup and launch a counterattack, kidnapping several VIP members of the ISA party in the process. A new Helghast general by the name of Metrac is also making things difficult for the ISA.
As Templar - the same guy from the first game - you must infiltrate enemy territory and rescue the hostages. Along the way you get to blast through hordes of enemy soldiers and sabotage a number of enemy installations. You also pilot a variety of craft and generally dismantle anything with a Helghast logo on it. None of which matters if not incorporated into the game well. Fortunately, Liberation nails it. Part of what makes it so rewarding is how it controls and how easily you interact with everything. Navigating the post-apocalyptic gameword as Templar feels refreshingly intuitive. Most actions, for instance, whether planting explosives or healing comrades, are context-sensitive.

This lets you perform a number of tasks in the middle of heated firefights without breaking the flow of battle - a spectacularly good thing considering the intensity of the missions. This level of simplicity extends to basic combat, as well. You can freely aim wherever you please, but the game automatically fine-tunes your aim to account for the location of enemies. Here's an example: say you need to shoot an enemy standing on the second floor of a building. All you need to do is face the building and start firing. The game handles the angle of your shots so you hit the target, regardless of its elevation in relation to your character. It miscalculates sometimes, but not often -- still, it's a little annoying when it happens. Overall, it If this sounds like a very hands-off approach to action, don't worry. When facing targets on multiple planes of elevation with half the environment laced with mines, you really won't mind.
In fact, this brilliant setup keeps the action going at a brisk pace. Not only that, it turns you into a multi-tasking death machine. You can engage multiple foes while disabling machinery and mines, as well as ordering your NPC comrade. Combat flows beautifully, in other words, and Liberation brims with it. Speaking of NPC comrades, the game makes great use of the feature. You don't get them every mission, but when you do, it's always a treat. Usually your help comes by way of a gruff soldier named Rico. Fortunately, he's neither annoying nor incompetent.














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