Ads by AdBrite

Your Ad Here

Friday, November 12, 2010

Prince of Persia: Rival Swords


File Size: 823.87 MB
File Type: CSO


In the same way that Ubisoft converted Prince of Persia: Warrior Within to Prince of Persia Revelations for the PlayStation Portable, so too has it released an updated version of Two Thrones for the Wii and PSP with Prince of Persia Rival Swords. The Prince's last foray on the PSP was marred by a litany of sound bugs, as well as some unfortunate load times. These issues were clearly addressed in Rival Swords, and while not entirely resolved, their impact is less substantial. Rival Swords, then, is a great translation of Two Thrones, and no doubt through some time-altering voodoo, Ubisoft has padded out the PSP package with some worthwhile additions, making this the most content-laden version of them all. 

Rival Swords/Two Thrones is the conclusion of the Sands of Time trilogy, but the homecoming hasn't gone down according to the Prince's plan. Instead of a sedate life spent getting fat and carousing with the Empress of Time, he finds Babylon burning, a foe once defeated returning immortal, and some maniacal madman installing wicked-confusing elevator systems throughout his city. Vexing for sure, made all the worse when his charge is stabbed in the gut and he inadvertently turns himself into a sand demon. Turns out, using magic to mess with space-time has a nasty way of coming full circle to kick you in the teeth, so by rescuing the Empress from her fate in Warrior Within, the Prince effectively negated his actions in the trilogy's first game, The Sands of Time. What this means is that the Vizier was free to enact his plans of world domination, and, after sidestepping a few plot holes, he promptly does. So, after joining forces again with an old ally for the first time, you're off to rectify your actions by bouncing around all nimbly-bimbly and skewering creeps with a blade--two skills the Prince happens to excel at.  

No comments:

Post a Comment