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Friday, November 19, 2010

Lumines

File Size: 150 MB
File Type: CSO


In a perfect world, Lumines wouldn't have been sold separately from Sony's slick, new portable gaming system. But the world is still better off now that Lumines is in it. This ingeniously designed, addictive, mesmerizing puzzle game from the creator of cult classics like Rez and Space Channel 5 may not seem as out-and-out impressive as some other PSP launch titles, but it's liable to be the one you keep coming back to. In fact, between the beautiful presentation, the innovative gameplay, and the excellent single-player and multiplayer modes, Lumines may very well be the greatest Tetris-style puzzle game since Tetris itself. 

Lumines resembles Tetris on first impression, and it's similarly intuitive to pick up and play--though, the simple design belies tremendous depth. Squares comprising four smaller blocks, which can be one of two colors, fall from the top of the screen. The object is to form solid-colored rectangles of at least two-by-two blocks by rotating and arranging the falling squares properly. Solid rectangles instantly light up and get cleared away as a line (called the "timeline") intermittently passes from left to right across the screen, kind of like a windshield wiper and just like a timeline in a music sequencer program. Clearing blocks in this fashion is how you earn points and also how you prevent blocks from stacking all the way up to the top of the screen; your game ends if the blocks stack too high. Meanwhile, any blocks above the blocks you just cleared automatically drop down until they hit other blocks or the bottom of the screen, and this creates the potential for some big combos. Controls are tight and responsive. Despite having so much horizontal space to work with thanks to the PSP's landscape-style screen, you can just as easily fling a square all the way from one side of the playing field to the other as you can nudge it just a hair's breadth into the perfect spot.

This is all quite simple and basically fun like most Tetris-style puzzle games are fun--especially since Lumines looks and sounds wonderful. Its colorful, swirling backgrounds are clear and clutter-free, the audio cues are noticeable and appealing, and the soundtrack, featuring tracks by Japanese club music pioneer Mondo Grosso, is fun and vibrant. You'll surely notice a great little touch early on, which is that the music dynamically adjusts to fit how you're playing, so the more squares you're clearing in rapid succession, the more the music will swell. The visuals glow and respond to your actions, too. Still images certainly don't do this game's pulsating, dynamic presentation justice. For that matter, the PSP's stereo speakers don't do full justice to the audio, either. Listen to this game with headphones on for an audio experience that, in a way, rivals the surround-sound explosions and screams you might be enjoying with your video game consoles and your fancy home-theater system.

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