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Thursday, November 25, 2010

Bounty Hounds

File Size: 139 MB
File Type: CSO



Games can frustrate for a number of reasons. Some of them get under your skin because of genuine challenge. That's the best possible scenario. Others irritate because of glaring design flaws or, along the same lines, sloppy code. Still others frustrate because they nail certain elements while almost completely failing in others. Bounty Hounds finds itself in this latter category. It excels in the areas of artistic design and technical prowess, but fails as a solid action tile due to a few gameplay issues.


In all honesty, most games suffer from lopsided quality to an extent, but it's especially bad in this case. Bounty Hounds looks and performs better than most any game on PSP. It crams multiple characters on screen almost every second of every mission, to start. Not only that, each of these enemy units looks and animates well; far better than in most third-person action titles. To top it off, the development team obviously took care to make enemy units appear unique. Everything from their armor and weapons to the way they move is undeniably impressive.
 

The same goes for the narrative art during many of the cutscenes in Bounty Hounds. Its characters wouldn't seem out of place in a sci-fi graphic novel, and you see everything through a filtered, documentary-style lens. The story itself is told well enough. Characters spew dialogue bubbles, like the ones seen in your average role-playing game. As for the actual plot, it does the job without getting too deep. Many of the game's subplots and twists come from older sci-fi material. Still, it's better than in most action games, and as mentioned above, it certainly has a lot of style. 

But for those who don't know, here's a little recap: The story takes place far in the future. The Human race finds itself in an intergalactic relay against a variety of alien species to colonize as many planets in the galaxy as possible. Deciding they need a helping hand, the Human race hires a mercenary group known as the Bounty Hounds to eradicate alien life on planets the Humans want to colonize. They're interplanetary conquistadors, in other words, and they're tasked with slaughtering indigenous beings all over the cosmos. Now before you start thinking this sounds ethically shady, or in case you already do, just know these aliens suck anyway. They're vicious, power hungry, and deserve to die.
 

You start the game onboard a massive spaceship. You, as the protagonist Maximillian, live aboard the vessel along with dozens of other bounty hounds. The ship receives missions through a military contract and rockets through the cosmos delivering the bounty hounds to their objectives. Before heading down to the planet, there's lots of stuff to do and see aboard the ship. Here's where Bounty Hounds does several things absolutely right. To start, you can simply walk around the massive interior of the ship and talk to whomever you want. Fellow Bounty Hounds offer informative tidbits on the story and the ship's many functions, too.

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