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There's no sense in beating around the bush -- Resistance: Retribution is excellent. It's got a main character you'll connect with, an engaging single-player campaign, a crapload of unlockables, PS3 connectivity and the strongest online multiplayer I have ever seen in a PSP game. In short, you're an idiot if you don't buy this game.
Set between Resistance: Fall of Man and Resistance 2, Retribution tells the tale of James Grayson. A British Marine, Grayson was doing his part in the fight against the Chimera when he and a pair of soldiers stumbled into the middle of the Chimera conversion process (i.e. a beast turning a human into a monster). The boys took out the overseeing baddie but discovered that the person on his way to becoming the enemy was actually Grayson's brother. Grayson kills his own brother and it basically cripples Grayson's life as he knows it. He goes AWOL from the armed services and sets out on a one-man campaign to blow up every conversion center he can find. After eliminating more than 25 of the enemy bases, the Marines catch up to Grayson. See, while he's become a folk hero to the human race, the Brits aren't too keen on desertion; they arrest, try and sentence Grayson to death. Before he can face the firing squad, the European resistance known as the Maquis pops up to ask for some help delivering a serum that should clear out the Chimera. The Brits agree, release Grayson and the war is back on.
Set between Resistance: Fall of Man and Resistance 2, Retribution tells the tale of James Grayson. A British Marine, Grayson was doing his part in the fight against the Chimera when he and a pair of soldiers stumbled into the middle of the Chimera conversion process (i.e. a beast turning a human into a monster). The boys took out the overseeing baddie but discovered that the person on his way to becoming the enemy was actually Grayson's brother. Grayson kills his own brother and it basically cripples Grayson's life as he knows it. He goes AWOL from the armed services and sets out on a one-man campaign to blow up every conversion center he can find. After eliminating more than 25 of the enemy bases, the Marines catch up to Grayson. See, while he's become a folk hero to the human race, the Brits aren't too keen on desertion; they arrest, try and sentence Grayson to death. Before he can face the firing squad, the European resistance known as the Maquis pops up to ask for some help delivering a serum that should clear out the Chimera. The Brits agree, release Grayson and the war is back on.
Once you start playing, the story only gets better and it's thanks to the character of James Grayson. From the moment he had to shoot his brother, I was drawn to Grayson. A smartass and a badass, Grayson's that adult character we haven't seen much of on the PSP. He curses, he screws and he's only helping the Maquis and British Marines out because he made a promise to himself to kill every Chimera he possibly could. When Grayson goes out on these missions, the Maquis -- generally headed by the sexy Raine Bouchard -- will talk about its objectives and Grayson kind of just nods along and lets it slide in one ear and out the other. A perfect example is when Grayson and Bouchard head into a conversion center that's unlike the ones our hero has seen before. Bouchard begs him not to blow it up because she wants to study the inside after they've cleared out the Chimera. Grayson tells her what she wants to hear and then blows the center up anyway. These pivotal moments are driven home by Grayson's journal entries before every mission where he explains his motives and actions. This is a three-dimensional character who has lost his only connection to the world and is hell-bent on killing as many Chimera as he can before they kill him. This personality gets fleshed out through the game -- your first playthrough should take you about 10 hours -- and makes you care that much more about the experience.
Taking Grayson through the trials and tribulations of a globe-spanning war is a proven system of control that you'll probably be pretty familiar with if you played the Syphon Filter games. Yes, Sony Bend has brought back the control scheme it pioneered with Gabe Logan, but the studio has also added a number of improvements to make the third-person action even better. In the simplest of terms, the analog nub moves Grayson forward, backward, and side-to-side, while the PSP's face buttons control his point of view. Tapping R fires your weapon, holding L switches to your weapon's secondary fire, and down on the D-Pad will let you hop over/climb things in certain contextual situations. Tapping right on the D-Pad will cycle through your weapons, but holding right will pause the game and bring up your weapon wheel. Here, you can leisurely page through every weapon you have -- you don't ever lose a gun and you'll keep your arsenal from playthrough to playthrough -- and choose which one you're going to battle with.
Yes, this is all a lot like the last Syphon Filter game -- even the save icon, journals preceding the missions and more are in the Logan's Shadow format -- but there have been tweaks added that make the experience easier to get a handle on. At the top of the list is the game's Aim Assist box. When you're playing, there will be a yellow box on screen that's pretty large. As long as you get the enemy in this box, the crosshairs of your gun will automatically leap to your foe so that you can run and gun without having to awkwardly nudge the crosshairs on top of your target. It's a simple system that makes the game considerably easier and faster, but you can turn it off if you like.
Although cover has always been a big part of Bend's PSP outings, the developer has put an extra layer of polish on Retribution. When you walk up to a doorjamb or box, Grayson will stick to it automatically much like Logan would in the Syphon Filter games, but now there's no blind fire or convoluted process of holding a direction, leaning out and firing. Here, Grayson sticks to the object, you move the crosshairs into position, and tap or hold R to fire. When you stop shooting, Grayson moves back to cover. There's no need to tell him to crouch because he'll understand when he needs to do what and you can hurdle over an object from cover without having to stand up like Logan did.
Don't get me wrong, I loved the Syphon Filter games, but they always felt very robotic in movement -- moving Logan from cover, through an enemy, into lower cover and over an obstacle felt slowly paced and input-heavy. That isn't the case in Retribution. Grayson will fly around levels blasting bad guys and you'll love every second of it.
Taking Grayson through the trials and tribulations of a globe-spanning war is a proven system of control that you'll probably be pretty familiar with if you played the Syphon Filter games. Yes, Sony Bend has brought back the control scheme it pioneered with Gabe Logan, but the studio has also added a number of improvements to make the third-person action even better. In the simplest of terms, the analog nub moves Grayson forward, backward, and side-to-side, while the PSP's face buttons control his point of view. Tapping R fires your weapon, holding L switches to your weapon's secondary fire, and down on the D-Pad will let you hop over/climb things in certain contextual situations. Tapping right on the D-Pad will cycle through your weapons, but holding right will pause the game and bring up your weapon wheel. Here, you can leisurely page through every weapon you have -- you don't ever lose a gun and you'll keep your arsenal from playthrough to playthrough -- and choose which one you're going to battle with.
Yes, this is all a lot like the last Syphon Filter game -- even the save icon, journals preceding the missions and more are in the Logan's Shadow format -- but there have been tweaks added that make the experience easier to get a handle on. At the top of the list is the game's Aim Assist box. When you're playing, there will be a yellow box on screen that's pretty large. As long as you get the enemy in this box, the crosshairs of your gun will automatically leap to your foe so that you can run and gun without having to awkwardly nudge the crosshairs on top of your target. It's a simple system that makes the game considerably easier and faster, but you can turn it off if you like.
Although cover has always been a big part of Bend's PSP outings, the developer has put an extra layer of polish on Retribution. When you walk up to a doorjamb or box, Grayson will stick to it automatically much like Logan would in the Syphon Filter games, but now there's no blind fire or convoluted process of holding a direction, leaning out and firing. Here, Grayson sticks to the object, you move the crosshairs into position, and tap or hold R to fire. When you stop shooting, Grayson moves back to cover. There's no need to tell him to crouch because he'll understand when he needs to do what and you can hurdle over an object from cover without having to stand up like Logan did.
Don't get me wrong, I loved the Syphon Filter games, but they always felt very robotic in movement -- moving Logan from cover, through an enemy, into lower cover and over an obstacle felt slowly paced and input-heavy. That isn't the case in Retribution. Grayson will fly around levels blasting bad guys and you'll love every second of it.
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