File Size: 105 MB
File Type: CSO
What Did I Do to Deserve This, My Lord!? 2 is brutally difficult. Not that I don't appreciate a good challenge -- I do -- but some games are so difficult that they impede your ability to enjoy them at times. And, sadly, My Lord 2 is such a game.
My Lord 2 takes a really simple idea and makes it into one of the most unique games I've ever played. The basic premise is that you're a god in charge of protecting and assisting an evil tyrant named Badman, and you do so by digging grids of tiles into complex dungeons for monsters to wander through. Digging up specific tiles that are filled with nutrients or mana unlocks various monsters (more powerful monsters are created by digging up tiles with higher concentrations of mana/nutrients). The most basic type of monsters are gathers, essentially weak creatures that can absorb nutrients or mana out of one tile and then move it around to others in the dungeon. Players are tasked with not only creating complex dungeons that will take the heroes a long time to get through, but also with making enough monsters so as to spread nutrients/mana around effectively, enabling the player to create higher tier defenders.
My Lord 2 takes a really simple idea and makes it into one of the most unique games I've ever played. The basic premise is that you're a god in charge of protecting and assisting an evil tyrant named Badman, and you do so by digging grids of tiles into complex dungeons for monsters to wander through. Digging up specific tiles that are filled with nutrients or mana unlocks various monsters (more powerful monsters are created by digging up tiles with higher concentrations of mana/nutrients). The most basic type of monsters are gathers, essentially weak creatures that can absorb nutrients or mana out of one tile and then move it around to others in the dungeon. Players are tasked with not only creating complex dungeons that will take the heroes a long time to get through, but also with making enough monsters so as to spread nutrients/mana around effectively, enabling the player to create higher tier defenders.
Things get even more complex from here, too, as creating a dungeon and managing nutrients is only part of what it takes to make a good death trap for heroes. It'd be one thing if you just had to make sure nutrients/mana got piled into tiles to make the most powerful creatures, but My Lord 2 forces the player to make a tiny ecosystem. Each level of creature is consumed by the next higher tier, making it so players have to balance out the amount of each type they have. Doing so rewards the player with free creatures -- as creatures who eat others will breed -- and also can cause them to mutate into even stronger forms. If all that sounds like a mouthful it's because... well... it is. Creating a complex dungeon that confuses attackers is a hefty task already (especially because you've given a limited amount of time before the attackers come), but having to manage an ecosystem and make sure you have powerful enough creatures to win is downright hard.
I haven't even broken down all the specifics and minutia of what you can do in a dungeon, but explaining all that would take the entirety of this review. The point is this: My Lord 2 is deceptively complex, and is both fun and frustrating because of this. When I manage to create a dungeon that works, that's filled with life and awesome units, I feel like a champ when I easily took down a wave of heroes. More often than not though, I would create a good looking dungeon, teeming with life, only to watch as heroes stomped all over my face. I played through the game's tutorials (some of which are annoyingly locked at the start), but I still felt like I was more lucky than skilled when I managed to complete an area in the game. It says something about the core mechanics that I found them engaging enough to want to try over and over despite receiving multiple beat downs, but My Lord 2 is ultimately only entertaining in short bursts, lest you get so angry you burst a blood vessel.
Building and managing dungeons is both addictive and often anger-inducing, but the game managed to make me smile repeatedly. Just like the first game, the writing in My Lord 2 is fantastic, poking fun not only at the player but at stereotypical gaming conventions. The story may ultimately be forgettable, but the main character Badman is immediately endearing. If you do decide to pick the game up, I can't urge you enough to avoid mashing the X button in an effort to skip the dialogue, as Badman's advice is one of the best parts of the experience.
I haven't even broken down all the specifics and minutia of what you can do in a dungeon, but explaining all that would take the entirety of this review. The point is this: My Lord 2 is deceptively complex, and is both fun and frustrating because of this. When I manage to create a dungeon that works, that's filled with life and awesome units, I feel like a champ when I easily took down a wave of heroes. More often than not though, I would create a good looking dungeon, teeming with life, only to watch as heroes stomped all over my face. I played through the game's tutorials (some of which are annoyingly locked at the start), but I still felt like I was more lucky than skilled when I managed to complete an area in the game. It says something about the core mechanics that I found them engaging enough to want to try over and over despite receiving multiple beat downs, but My Lord 2 is ultimately only entertaining in short bursts, lest you get so angry you burst a blood vessel.
Building and managing dungeons is both addictive and often anger-inducing, but the game managed to make me smile repeatedly. Just like the first game, the writing in My Lord 2 is fantastic, poking fun not only at the player but at stereotypical gaming conventions. The story may ultimately be forgettable, but the main character Badman is immediately endearing. If you do decide to pick the game up, I can't urge you enough to avoid mashing the X button in an effort to skip the dialogue, as Badman's advice is one of the best parts of the experience.
If you need a break from the campaign, you can get a minor change of pace out of the game's other modes. The challenge levels work well to train you in how to deal with specific situations -- like how to create a specific tier of creatures as fast as possible -- but they're still incredibly difficult. If, however, you're into the game's main mechanics and aren't looking for a huge challenge, you can create your own custom dungeon in Badman's Chamber. Here in the Chamber you can set the type of heroes you want to face, set the nutrient/mana level for the dungeon, and even start off with already upgraded units; it's fun, sure, but it does lack the quirky dialogue that you get by playing through the game's story.
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