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UFC Undisputed 2010 on PSP is going to be an interesting case study. Here, you have a portable port of a big budget PlayStation 3/Xbox 360 game. The fighters, modes, and options you'd expect from those versions have been carried over to the PSP, and from a broad perspective the transition went smoothly. Still, this version is four months old and missing the polish that made the console games shine. Plus, in reality, if you were the world's biggest UFC fan, chances are that you've already played this game in one of its other incarnations.
However, I can tell you that this game is good.
However, I can tell you that this game is good.
f you're just joining us, UFC Undisputed 2010 is THQ's latest take on the sport that Dana White built. Pick up this UMD (there's not a downloadable version at the moment) and you're getting more than 100 fighters, a slew of stadiums, and a bunch of modes. You can square off in exhibition matches and even take on your friends via ad-hoc mode, guide a created fighter through a career, or relive/rewrite a classic UFC bout.
All of that's great, but how does it play? You figure mixed martial arts is a complicated sport and UFC games have always packed a complicated control scheme to mimic that. The PSP version, of course, has to drop an analog stick and two shoulder buttons out of the console control scheme, and that could easily turn into a disaster. Luckily, it works. You strike and kick with the face buttons and modify those moves with the shoulder buttons while the analog nub clinches, grapples, and transitions you from one mount to another.
Of course, moving with the D-Pad and then having to drop your thumb to the analog nub for moves is a bit of a pain, but it doesn't throw off the pacing of fights. The bouts seem balanced and I've actually been using the ground game and takedown system a lot more than I did in the console versions. This boiled down control scheme actually makes it easier to do more in the Octagon. I feel like I have a handle on the action -- for the most part. I still find myself flicking the stick like a madman to try and get out of holds or regain control of the situation, but the game seems like it gives me a chance to figure everything out. It feels good.
All of that's great, but how does it play? You figure mixed martial arts is a complicated sport and UFC games have always packed a complicated control scheme to mimic that. The PSP version, of course, has to drop an analog stick and two shoulder buttons out of the console control scheme, and that could easily turn into a disaster. Luckily, it works. You strike and kick with the face buttons and modify those moves with the shoulder buttons while the analog nub clinches, grapples, and transitions you from one mount to another.
Of course, moving with the D-Pad and then having to drop your thumb to the analog nub for moves is a bit of a pain, but it doesn't throw off the pacing of fights. The bouts seem balanced and I've actually been using the ground game and takedown system a lot more than I did in the console versions. This boiled down control scheme actually makes it easier to do more in the Octagon. I feel like I have a handle on the action -- for the most part. I still find myself flicking the stick like a madman to try and get out of holds or regain control of the situation, but the game seems like it gives me a chance to figure everything out. It feels good.
Once I got the hang of the controls, I started taking in the visuals of UFC Undisputed 2010 on the PSP. I was pleasantly surprised by the how good the game looks. UFC Undisputed 2010's defining characteristic on the other platforms is how realistic it looks, and that visual love is carried over here as best it can be. Obviously, the PSP game isn't as slick or detailed as the console counterparts, but the fighters do look good. They move realistically, bloody wounds will pop up, and you'll have no trouble identifying your favorite fighter from a glance at the screen.
In motion, things can be a bit less impressive. Punches and grapples will occasionally clip through the opponent, and the presentation isn't really up to snuff. The screen goes black and white when you've dazed a fighter, but the sound drops out and it becomes too quiet. The knockout post-round and post-match replays are super-quick flashes of ho-hum moments, and I've had matches end in flash KOs where the opponent didn't fall down -- I just hit him in the jaw and the bell rang.
In motion, things can be a bit less impressive. Punches and grapples will occasionally clip through the opponent, and the presentation isn't really up to snuff. The screen goes black and white when you've dazed a fighter, but the sound drops out and it becomes too quiet. The knockout post-round and post-match replays are super-quick flashes of ho-hum moments, and I've had matches end in flash KOs where the opponent didn't fall down -- I just hit him in the jaw and the bell rang.
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