File Size: 104.4 MB
File Type: CSO
Winrar Password: aim
Blah.
Blah blah blah blah blah blah blah. Blah blah blah blah blah Coded Arms Contagion. Blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah.
Sigh.
No, you haven't stumbled upon an IGN copy editing mistake, I just couldn't think up a better way to introduce a game as mundane, as vanilla, as run-of-the-mill as Coded Arms Contagion from Konami. It's not a bad game or a broken game, but it is a completely sterile first-person shooter.
You'll play through 13 levels as Maj. Jacob Grant, a special agent trained in killing and computer hacking. Grant gets involved with an elite force set to test A.I.D.A., a government combat simulation program that has gobs of top secret data in it. Grant puts on a funny little headset and gets kicked into the virtual world of A.I.D.A.
So, yeah, it's The Matrix with a military spin.
Blah blah blah blah blah blah blah. Blah blah blah blah blah Coded Arms Contagion. Blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah.
Sigh.
No, you haven't stumbled upon an IGN copy editing mistake, I just couldn't think up a better way to introduce a game as mundane, as vanilla, as run-of-the-mill as Coded Arms Contagion from Konami. It's not a bad game or a broken game, but it is a completely sterile first-person shooter.
You'll play through 13 levels as Maj. Jacob Grant, a special agent trained in killing and computer hacking. Grant gets involved with an elite force set to test A.I.D.A., a government combat simulation program that has gobs of top secret data in it. Grant puts on a funny little headset and gets kicked into the virtual world of A.I.D.A.
So, yeah, it's The Matrix with a military spin.
Once Grant's in the Matr … er … A.I.D.A., his training exercise quickly deteriorates into a rescue mission that has him shooting constantly spawning bad guys, hacking computers and upgrading weapons.
All that sounds fun, and you can see where it could be. The controls are -- for the most part -- responsive. The face buttons change your POV, the nub moves Grant around the levels and the d-pad locks on, switches weapons and reloads. It's pretty much the same setup every FPS has on the PSP, and it makes for a solid enough experience. As I popped into new areas in A.I.D.A., I had no trouble locking on to the machine gun-packing bad guys, pumping them full of virtual lead and watching their bodies disappear in a cloud of green 0s and 1s.
My problem was when this process began to repeat level after extremely boring level.
All this title is running into different areas and blasting these bad guys. After a few rounds of generic, darkly dressed guards, pink crabs show up. Then, some blue crabs show up followed by guards in a redder look.
Perhaps the same ol' enemies wouldn't be such a bore if I wasn't running through the same ol' objectives. You enter an area, kill the enemies in front of you and hack a turret or a door to get to the next area and do the same thing again. Now, hacking a turret to turn it against its masters sounds nice, but there's no fun to it -- "hacking" consists of staring at two lines of numbers and picking the number that appears in both. Sometimes there will be up to three separate "hacks" to go through, but they all come down staring and having the basic ability to see pairs. Although this game and Die Hard with a Vengeance would lead you to believe differently, hacking is not this easy.
All that sounds fun, and you can see where it could be. The controls are -- for the most part -- responsive. The face buttons change your POV, the nub moves Grant around the levels and the d-pad locks on, switches weapons and reloads. It's pretty much the same setup every FPS has on the PSP, and it makes for a solid enough experience. As I popped into new areas in A.I.D.A., I had no trouble locking on to the machine gun-packing bad guys, pumping them full of virtual lead and watching their bodies disappear in a cloud of green 0s and 1s.
My problem was when this process began to repeat level after extremely boring level.
All this title is running into different areas and blasting these bad guys. After a few rounds of generic, darkly dressed guards, pink crabs show up. Then, some blue crabs show up followed by guards in a redder look.
Perhaps the same ol' enemies wouldn't be such a bore if I wasn't running through the same ol' objectives. You enter an area, kill the enemies in front of you and hack a turret or a door to get to the next area and do the same thing again. Now, hacking a turret to turn it against its masters sounds nice, but there's no fun to it -- "hacking" consists of staring at two lines of numbers and picking the number that appears in both. Sometimes there will be up to three separate "hacks" to go through, but they all come down staring and having the basic ability to see pairs. Although this game and Die Hard with a Vengeance would lead you to believe differently, hacking is not this easy.
The game tries to give you a reason to keep playing via Plugins -- weapons that you find in the levels and can then upgrade to make more powerful -- but it doesn't work. Coded Arms is very particular about when it'll let the next level of power be made available to your firearms, so expect to be ready for more bullets long before the title will give you the option of actually adding them.
So, your objectives suck (search the area), the enemies suck (lock-on and move to avoid getting hit while you fire away), the story's practically nonexistent (you're in A.I.D.A. to train for something somewhere and people are trying to steal the data inside A.I.D.A. that refers to stuff), and the upgrade system is no fun (not yet … not yet …). Is this one of those games where the multiplayer functionality saves the ho-hum single-player romp?
Nah.
So, your objectives suck (search the area), the enemies suck (lock-on and move to avoid getting hit while you fire away), the story's practically nonexistent (you're in A.I.D.A. to train for something somewhere and people are trying to steal the data inside A.I.D.A. that refers to stuff), and the upgrade system is no fun (not yet … not yet …). Is this one of those games where the multiplayer functionality saves the ho-hum single-player romp?
Nah.
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