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Sunday, December 26, 2010

Blazblue Calamity Trigger

 File Size: 772.87 MB
File Type: CSO
Password: billybones



When the original BlazBlue: Calamity Trigger launched for current-gen consoles last year, I flipped out. A hyper-stylized 2D fighter from the Guilty Gear developer ARC System Works, BlazBlue had it all: beautiful visuals, rockin' tunes, awesome characters and some seriously enjoyable fighting mechanics. I had a blast playing the original BlazBlue, and now the game -- which became one of my favorite modern fighters -- is making the all-too-familiar jump to the PSP.

BlazBlue: Calamity Trigger Portable is a fairly straight-forward port of the original PS3 game, with a few noticeable differences. Although the phenomenal gameplay has been admirably recreated on Sony's portable, some dramatic (and perhaps unavoidable) sacrifices were made to the visuals and sound along the way. This is a blow for BlazBlue fans like myself who were so fond of the jaw-dropping character sprites, but at least the game runs well.

For a much more in-depth analysis of the gameplay mechanics, make sure to read my review of the original BlazBlue. But for those looking for a more concise evaluation, read on.


The character sprites have suffered a major blow moving onto the 
PSP.
The character sprites have suffered a major blow moving onto the PSP.

The world of BlazBlue is stylish and in many cases outlandish. The roster is made up of an icy knight, Lolita vampire, energetic cat girl, top hat-wearing puppeteer, and more. Part of the charm of the game is what ARC System Works does best: design insane characters that are super fun to play.

Each character has a weak, medium, and strong attack, as well as a character-specific Drive attack that usually requires some practice outside of the basics that all characters share. Ragna, for example, uses his Drive attack, Soul Eater, to not only damage his opponent but also absorb some of their life for his own. Noel, on the other hand, can string together a series of combos with the press of a button.

Although the BlazBlue roster isn't nearly as large as other modern fighters, the unique gameplay mechanics of each character make the game incredibly engaging and equally entertaining. It would be difficult for a fighting game fan to not find at least one character to fall in love with, and the actual battles are fast and tight. The PSP handles BlazBlue extremely well, with no noticeable change in how characters feel compared to the console version.

Although most of BlazBlue: Calamity Trigger Portable's content is identical to its console counterpart, there is a new mode included, as well as a special shop. The new mode, Legion, presents players with a series of nodes occupied by enemies. Players must defeat the enemies to advance and, upon capturing a point, they can accept one of the enemies into their own ranks.

I originally thought Legion mode was just going to be a hollow selling-point for making the portable BlazBlue more appetizing, but it's actually a lot more potent than I expected. Working through the enemy points and trying to keep your characters alive is a real challenge.

Legion mode, and all the other game modes, are made more satisfying with the addition of the "BlazeyBloo" Shop. Almost everything you do in BlazBlue PSP earns you points. These points can be spent at the shop in order to purchase special illustrations, the Unlimited versions of characters, and more. I always appreciate a game that gives players some control in how they earn their rewards, so this shop was a nice addition indeed.

But of course, putting a PS3 game on the PSP will require sacrifices. The most obvious changes are the game's visuals, which are almost hard to look at when compared to the PS3 version. Character sprites are incredibly jagged and the once pristine detail in BlazBlue is now tough to see. Even small icons on the screen are difficult to read. The smaller screen also makes the battlefield feel more congested, as the HUD is cramped.

Legion mode in action.
Legion mode in action.

BlazBlue's audio fidelity has also taken a serious dive. The awesome soundtrack isn't as crisp as it should be, and voice clips can sound poor. Furthermore, BlazBlue PSP takes longer to load than playing on a console, even if the game is installed onto your PSP.

Fortunately, most of the controls seem solid, though I did find that some D-pad rotation moves were more difficult to execute on the handheld. Tager's Emerald Tager Buster, for example, is too difficult to pull off. The technique only calls for two 360 rotations, but I could only get the move to execute with three. This could be a fluke, but it was still frustrating.

Although there is Ad Hoc multiplayer, there is no online multiplayer to speak of, and the replay feature is also absent. These are unfortunate cuts, as both were great aspects of BlazBlue PS3. At least the Ad Hoc functionality is tolerable, though I did notice lag in the controls when testing it out. And we all know how dangerous lag can be when dealing with a fighting game that demands precise button inputs.








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